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by neomantra
618 days ago
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Thanks both for pulling on this point. In drafting, I was both torn and fuzzy about the nomenclature. Also trying to be distinct about hardware features (dynamic vertex data?) versus language/API constructs. But you are right, it's important to be clear because they are different and hardware might not support both. I was trying to see if the other graphics APIs (Vulkan, DirectX) had this Vertex Amplification in Vertex Shader feature, but it doesn't seem so? Maybe it was easier for Apple to inject the concept into Metal (advantage of controlling of the whole stack). |
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> The [M3] GPU is faster and more efficient, and introduces a new technology called Dynamic Caching, while bringing new rendering features like hardware-accelerated ray tracing and mesh shading to Mac for the first time.
https://www.apple.com/ne/newsroom/2023/10/apple-unveils-m3-m...
That means the M2 (which is inside the Apple Vision) must have at most some sort of partial mesh shading support.