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by reaperducer 618 days ago
Don't bother developing for this platform. The customer base is miniscule.

A good hockey player don't skate to where the puck is. He skates to where it will be.

4 comments

> A good hockey player don't skate to where the puck is.

I'm not a hockey player.

> He skates to where it will be.

The time scale for hockey players is seconds, not years.

This is such a useless cliché.

Most developers have very limited resources. Apple can afford to invest in pipe dreams (reportedly they spent $billions working on the now cancelled car project), but I certainly can't.

I'm doubtful this is where the puck will be.
50% of hockey players are below average.
* median, below median
I mean… I think Apple hasn’t totally missed VR, and is still the only company that seems to have much of a chance of making it work…

But, a good hockey player doesn’t skate in the direction that absolutely nobody else is heading, somewhere that might even be outside the rink (in the sense that we haven’t really shown if a good UI for VR can actually be created, yet, so it might not even be a possible “part of the game,” so to speak).

a good hockey player doesn’t skate in the direction that absolutely nobody else is heading

That doesn't make sense in this context. Unless you consider Meta, Loft Dynamics, Valve, HTC, and dozens of other companies to be "absolutely nobody."

I think VR is not a serious business for Meta, just something Zuck is doing for fun. Why not, rich enough to goof off, right? They spent $4b to make $400M on their headsets.

A better business model would probably be to pay people a couple hundred dollars to take their headsets. At least that might result in some install base.