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by jmchambers
619 days ago
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Interesting, I guess that takes things even further and removes the need for hand-crafted 3D assets altogether, which is probably how things will end up going in gaming, long-term. I was suggesting a more modest approach, I guess, one where the reverse-denoising process involves picking and placing existing 3D assets, e.g., those in GTA 5, so that the process is actually building a plausible map, using those 3D assets, but on the fly... Turn your car right and a plausible street decorated with buildings, trees and people is dreamt up by the algorithm. All the lighting and physics would still be done in-engine, with stable diffusion acting as a dynamic map creator, with an inherent knowledge of how to decorate a street with a plausible mix of assets. I suppose it could form the basis of a procedurally generated game world where, given the same random seed, it could generate whole cities or landscapes that would be the same on each player's machine. Just an idea... |
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