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by throwitaway1123 616 days ago
Array.prototype.reduce can basically do almost anything a for loop can do, since it gives you access to state from one iteration to the next. The only reason I didn't remove the flatMap in my original example and convert it all to reduce, is because there's no longer any method chaining which was the point of the original comparison between the Go and JS examples.

> dont ask me why but for(a of b) is slower than for(i=0;i<b.length;i++)

Probably because for of loops use the iterator protocol. So I'm assuming under the hood the JS engine is actually invoking the Symbol.iterator method (which is slower).

  #! /usr/bin/env node --experimental-strip-types
  
  function processIterator(input: number[]) {
    let sum = 0
    for (let i = input[Symbol.iterator](), r; (r = i.next()); ) {
      if (r.done) return sum
      if (r.value % 2 === 0) sum += r.value * 2
    }
  }
  
  function processfor(input: number[]) {
    let sum = 0
    for (let i = 0; i < input.length; i++) {
      const value = input[i]
      if (value % 2 === 0) sum += value * 2
    }
    return sum
  }
  
  
  const input = Array.from({ length: 1_000_000 }, (_, i) => i)
  
  console.time('normal for loop')
  console.log(processfor(input))
  console.timeEnd('normal for loop')
  
  console.time('iterator for loop')
  console.log(processIterator(input))
  console.timeEnd('iterator for loop')