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by Isamu 615 days ago
The comment was about naive tracing. When Disney used rotoscoping they had animators draw conforming to a character model on top of the live action pose.

The experienced animator and inbetweeners knew how to produce smooth line motion, and the live action was used for lifelike pose, movement, etc. It wasn’t really tracing.

There’s examples of this in the Disney animation books, the finished animation looks very different from the live actors, but with the same movement.

1 comments

On the other side of the same coin, when animating VFX for live action, animation which looks "too clean" is also a failure mode. You want to make your poses a little less good for camera, introduce a little bit of grime and imperfection, etc.

Animation is a great art and it takes a lot of skill to make things look the way they ought to for whatever it is you are trying to achieve.

Most animators don't like the "digital makeup" comparison (because it's often used in a way which feels marginalizing to their work on mocap-heavy shows), but if you interpret it in the sense that makeup makes people look the way they are "supposed to" I think it's a good model for understanding why rotoscope and motion capture don't yet succeed without them.