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Some gates need to be kept! If you meet someone at a party who self-describes as a carpenter, and you say, “oh that's awesome, I've been trying to add onto my deck by myself with no prior knowledge of carpentry and I'm running into trouble, can you give me some pointers?” and he replies, “oh I don't actually know anything at all about carpentry, I've never done carpentry before, I just design mass-produced wooden products in CAD software”, then you'd probably ask, “okay, well why do you self-describe as a carpenter, then?” If the term used to describe a craftsman of a given craft grows to include people who don't actually know anything about said craft other than engaging with higher-level abstractions over core practices of said craft, then what value does the term continue to have? The idea that “gatekeeping” is always a bad word (for ill-defined wishy-washy reasons) is asinine, and the sooner we recognize this, the better. |
As far as the carpenter stuff, I feel like your metaphor is once again going much too far. Someone can be a carpenter whether they buy their wood at home depot or grow the trees themselves… but it would be foolish to say that the person who buys the wood pre-grown is not a real carpenter.
We are talking about game developers, not engine developers. If someone wants to be a game dev, they have to have developed the game, but not the underlying engine. I don’t see how this is controversial.