Hacker News new | ask | show | jobs
by patwolf 613 days ago
Reminds me of something I read years ago about how Ultima Online would create "gold sinks", super expensive items that served no purpose other than help remove gold from the economy and prevent inflation.
2 comments

This is a problem with all kinds of virtual world economies. Players accumulate so much gold that some substitute becomes more useful. Diablo II had the Stone of Jordan, for example.
I guess the trick there is they don't spend it. The money leaves the virtual economy. IRL that's impossible.