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by adamrezich
612 days ago
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What is it specifically about Hollow Knight that makes you think it never would've been made without using someone else's engine? I didn't get too far into it myself but in terms of gameplay systems it seemed like a very standard 2D metroidvania platformer, except with a fantastic visual style. Compare and contrast Salt & Sanctuary, which was uses FNA (which is a library, not an engine). |
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This one quote on page 2 from the developers really hammers home this point:
> Those limitations aside, working in Stencyl has been fantastic. Ideas come together really easily and the tools are all intuitive. We definitely couldn't have come so far in such a short amount of time without it.
[0]: https://community.stencyl.com/index.php?topic=36539.0