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by wilberton
624 days ago
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Absolutely agree! It's totally doable, but it does require some desire/ability to dig under the hood little.
I think a lot of people conflate the game engine with a game editor, and don't realise how simple an engine can be if it only contains the features needed for one game.
I've shipped several games with my home made engine, and it was the best technical decision I ever made! No more relying on someone else to fix bugs! |
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It's just data. In its most basic form, a game world can be represented as just arrays of instances of structs, and then you loop over those arrays and call a function on each element to simulate the “entity” that struct instance represents, and then again to render it onto the screen. Sure, you eventually might want to do something more complex than that if the need arises, but most people would be surprised at just how far you can go doing only the simplest possible thing.
[0] https://x.com/rezich/status/1841889141505851680