| A language that is slow to compile can't be the future of anything Waiting for your code to compile in order to be able to see how this new color looks, or this new font or this new title or this new game player speed feels, just is BAD, very BAD You don't have to trust what i say You can however trust facts Here a real world example to verify that fact everyone can test at home Clone this popular open source game written in Rust: https://github.com/veloren/veloren Compile it, `cargo build` easy Insert "... an hour later .." meme Nice, you got it to compile Now change any value, just like a gamedev would do when he iterates on its game Here for example, the strength of the lighting effect: https://github.com/veloren/veloren/blob/master/server/src/cm... Again, `cargo build` Let us know, how long it took to compile on your machine It took 17 seconds for me, 17!!! seconds!!!, just because i wanted to change the look of the lighting effect Is this how you view the future of GPU/gamedev programming? GPU/gamedev programming deserve better Even gamers are sick of slow compilers https://gameworldobserver.com/2023/04/07/shader-compilation-... When fraudsters and propaganda takes over tech, that's what you get |
> https://github.com/veloren/veloren
> Compile it, `cargo build` easy
> Insert "... an hour later .." meme
Download the repo - 15m
Cargo fetch - 6m
Cargo build - 4m34s
How did you get to 4hrs mark? I have 5900x with 3600MHz RAM on fast SSD and win10.
Am I the only one on HN that gets semi-normal build times in Rust? Are you all running compilers on i386 or something? Is this on HDD?