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by nonrandomstring
623 days ago
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Not so much addiction but worrying misuse. My heads-up on the whole
smart-tech and human behaviour crisis happened very early. About 2014
we were at RJDJ pioneering reactive music and audio games. Two
products, gave me serious worry. One was a zombie hunting game,
possibly one of the first ever geo-location mobile games way before
Pokemon etc. It used audio only and put the player into an immersive
horror survival landscape. Invisible zombies out there in the world
would converge on you to do battle. The accelerometer controlled
virtual weapons with swishing and flesh impact sound effect, and also
the music got super intense. People would be flailing wildly in the
street, frightening passers by and sometimes letting go and smashing
their phone (same problem Wii controllers had). Another one was a
reactive music game for in car use that created generative drum and
bass according to how you drive. That basically ended up with people
taking stupid risks to get the music fired up. Both of those were an early wake-up call for me that the shit we were
playing with where digital meets reality and human behaviour, was way
more than just "entertainment". |
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The first geo-location mobile game I used to play (Xyber Mech) was from 2004; it was inspired by BotFighters from 2001, and Ingress was released in 2012 making a global craze, so I don't think you could be "one of the first ever" in 2014 ;) Pokemon Go, while certainly the most popular, was really late to the party.