You have probably confused unity builds from precompiled header files, which can be combined in the same fashion.
Unity builds just mean the combined compilation of otherwise multiple files and therefore the reduction of output files to be further processed. An unqualified "unity build" typically means unity builds where inputs are source files and outputs are object files to be linked. This is most evident by considering how would you use corresponding header files from your project: you would still include the same set of header files.
PCH unity builds would instead force you to include a single dedicated header file, like `#include "pch.h"`. I never heard them to be called just "unity builds" in my experience, in fact it was more likely that "PCH" implied a unity build of PCH files.
That page correctly mentions what is really happening: the same set of headers was used for all source files, so they were very easy to eliminate either by a single compile process with a shared cache or by having headers pre-compiled. The test header file also contains <windows.h> and <iostream>, which are known to be very large and only sparingly used compared to others, so unity builds were unexpectedly close to PCH in terms of performance here. (Also typical mid-sized C++ projects that benefit from unity builds are not that fast to compile ;-) In any case, the distinction between unity builds and PCH should remain clear.
Unity builds just mean the combined compilation of otherwise multiple files and therefore the reduction of output files to be further processed. An unqualified "unity build" typically means unity builds where inputs are source files and outputs are object files to be linked. This is most evident by considering how would you use corresponding header files from your project: you would still include the same set of header files.
PCH unity builds would instead force you to include a single dedicated header file, like `#include "pch.h"`. I never heard them to be called just "unity builds" in my experience, in fact it was more likely that "PCH" implied a unity build of PCH files.