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by cyberax
629 days ago
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JS concurrency is crap. It should be shot and buried in a lead coffin. Debugging async code is pure hell. With Go, you have a normal debugger that can be used to step over the code. You can get normal stack traces for all threads if needed. There is a race detector that can catch most of unsynchronized object access. With JS? You're on your fucking own. You can't find out the overall state of the system ("the list of all threads"), without getting deep into the guts of React or whatever framework you're using. Debugger is useless, as each `await` call drops you into the event loop. So pretty much every complicated non-trivial JS app ends up with _tons_ of race conditions, by depending on the order of async functions finishing. Speaking of race conditions. Coming from classic multithreading and Go, I tried to use `Promise.race` to simulate the `select` statement. Turns out that in JS it is actually useless because it LEAKS MEMORY BY DESIGN: https://github.com/nodejs/node/issues/17469 Back to the article. It uses pre-generics Go. In more modern Go, you can use something like Conc to reduce the boilerplate: https://github.com/sourcegraph/conc?tab=readme-ov-file |
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