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by yklcs
619 days ago
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The main selling point of Gaussian Splatting over NeRF-based methods is rendering (and training) speed and efficiency.
This does come at the cost of physical correctness as it uses splatting instead of a real radiance field. This method tries to move back to radiance fields, but with a primitive-based representation instead of neural nets.
Rendering performance seems to be quite poor (30fps on a 4090), and rendering quality improvements seem to be marginal. I'm not quite sure I understand where this fits in when NeRFs and 3DGS already exist at the opposite ends of the correctness-speed tradeoff spectrum.
Maybe somewhere in the middle? |
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