| I've been compiling a list of ways in which physical reality is similar to game engines or mechanical simulation in general. Here's my list so far: - The observer effect, quantum entanglement and wavefunction collapse --> lazy evaluation - Speed of light --> speed of causality to resolve the object interaction problem O(n^2) - Quanta of energy, Planck's length --> discretization of reality to limit computational precision - Unreasonable effectiveness of mathematics --> reality is implemented with mathematics - Parsimonious physics --> simple physical rules are less computationally expensive to evaluate - Entropy --> stability of the simulation and a guaranteed "wind down" |