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by lnyng 619 days ago
Bought and played for a while, 83 attempts with 12 corrects and max 2 corrects in a row. It s a very difficult game without visual and sound to aid figuring out the exact rhythm, and the game seems very strict about how much you can be off.

Suggestions: - have an option to add 4 constant interval tiks at the beginning to help setup the base rhythm - hold down the small white dot to return to menu so you can see progress without exiting - have a way to visualize a rhythm similar to the example or skip it (maybe two finger hold?) if you are stuck - some rhythms feel to have slightly uneven tempo. Is the duration of the tick taken into consideration when generating the tempo?

Interesting game overall. Well done

2 comments

Additional suggestions:

- increase tolerance to slightly off taps, and gradually increase the number of ticks (not sure you already do this but right now it’s too hard win many times in a row)

- tik of the day mode. A long tick that challenges people who can win it in fewest trials

Thank you so much for buying the app! I am glad to know that you like it :)

Also thank you so so much for the in depth feedback! I get what you mean about the game being pretty hard starting out - I was trying to balance between too hard and too easy but it seems I landed a little bit on the harder side - which is something I can fix!

Your ideas about adding a constant interval to the start, holding the white dot to return to the menu (love this one!), and seeing progress without closing the app are great! I will definitely take everything you said into account for future updates!

The timing of the Tiks is intentionally off to make the game a bit harder and add variety. I think the main thing that impacts how hard it is should be the tolerance of how close ur taps have to be to the Tiks, which is something. I can change to make easier, at least till the user gets around 40-50 correct or something.

I love the Tik of the day mode idea and is something I had written too to implement later on. Seriously all your feedback is amazing, thanks so much!! :)

I don't think I like any of these ideas!

Interval tiks would add "noise" to a game that has very limited output. How would I know if those tiks are the interval or the pattern?

I don't think I've ever gotten two correct in a row, but the fun of the gameplay comes from slowly learning the rhythm over a few tries. It's not entirely unlike Celeste or Super Meat Boy, where you learn the level over multiple attempts.

I'm worried that I would trigger any sort of menu accidentally. Two fingers might work but if I'm walking or something and gripping the phone in weird ways...

I will say that while walking home this afternoon, there was one pattern I got stuck on. Every other pattern, I was able to get past after a reasonable number of tries, but this one just seemed impossible and I had to quit and re-open the app. So I agree there either needs to be some way to skip patterns, or the pattern generation needs to be tweaked to avoid super hard outliers.

Edit: Fwiw, my stats are: 116 total attempts, 20 correct, 2 max in a row.

Thanks for posting this - I understand everything you're saying as well and will definitely balance all the feedback I am getting when making changes in a future update. I want to preserve the aspect of the game where it takes a couple tries to get past a sequence, but not too many to the point that it is irritating.

Triggering the menu by accident is a valid concern as well.

I will try and think of creative ways to balance all of this and make the end experiance even better. I appreciate your feedback!