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by jkbyc 632 days ago
You might enjoy an entire talk on using a limited color palette for graphics in early games and how it stimulated creativity https://www.youtube.com/watch?v=aMcJ1Jvtef0

"In this GDC 2016 talk, Terrible Toybox's Mark Ferrari discusses and demonstrate some of his techniques for drawing 8 bit game graphics, including his celebrated methods for use of color cycling and pallet shifting to create complex and realistic background animation effects without frame-animation

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2 comments

And a direct link to the canvas cycling demo mentioned in the talk, as well as the blog describing it and a Q&A with Mark Ferrari:

http://www.effectgames.com/demos/canvascycle/

http://www.effectgames.com/effect/article-Old_School_Color_C...

http://www.effectgames.com/effect/article-Q_A_with_Mark_J_Fe...

Sadly, Joe Huckaby (who implemented the web-based demo) never got around to finish the promised drawing tool. I wonder if any other pixel art programs since then have added interface support for color cycling.

Thank you for sharing this incredible talk! Mark captures one of the main topics in art making perfectly: the power of limitations.

Also: “The environment was small enough that you could actually think about it”