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by jkbyc
632 days ago
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You might enjoy an entire talk on using a limited color palette for graphics in early games and how it stimulated creativity
https://www.youtube.com/watch?v=aMcJ1Jvtef0 "In this GDC 2016 talk, Terrible Toybox's Mark Ferrari discusses and demonstrate some of his techniques for drawing 8 bit game graphics, including his celebrated methods for use of color cycling and pallet shifting to create complex and realistic background animation effects without frame-animation GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives." |
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http://www.effectgames.com/demos/canvascycle/
http://www.effectgames.com/effect/article-Old_School_Color_C...
http://www.effectgames.com/effect/article-Q_A_with_Mark_J_Fe...
Sadly, Joe Huckaby (who implemented the web-based demo) never got around to finish the promised drawing tool. I wonder if any other pixel art programs since then have added interface support for color cycling.