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by averageRoyalty 624 days ago
> Most games fail to pay for their production costs despite all the effort that goes into them.

Yet for decades before the forced-online/micro-transaction ecosystem, tens (hundreds?) of thousands of games were made, sold for a singular price and the industry spun on.

Nobody is complaining about the price, the complaint is about the indentured nature of modern game sales and the ephemeral state of the online elements that most players don't want or care about.