Verifiably false. Godot's new community manager chimed in a mongolian horse-rider simulator discussion [0] that had nothing to do with it (but UE5), claimed the engine to have become "wokot" and immediately proceeded to block every single account expressing any criticism from questioning stirring useless drama online to fixing the engine, quoting its founder, or having never interacted with the account at all, and then proceeded to thoroughly lie in their official statement. The project has always been leaning into supporting such communities, and that was never an issue for the majority of people at large until this pointless tantrum that ultimately just brought worldwide attention to its community management issues.
oi. Crazy how I really haven't checked much into Godot's community since early pandemic but the exact same names always come up causing drama.
So the official Godot twitter fell for the lowest quality troll bait to start a flame war, and in the crossfire they banned several people who were in fact not harassing staff. On top of that, a particular unoffical discord moderator fanned the flames, causing a fallout of some devs, and then others in the crossfire. The CEO basically dug his head in the sand for all this.
Did I get that right? You'd think a proper CM would know that those "callouts" rarely end well. Especially on Twitter. More reasons companies won't be open about their creative works and instead live in an ivory tower.
To be frank this is all a bit stupid and disappointing. I knew for a while that Godot's contributions can be overly hardheaded and blocked a lot of useful optimizations, so I was expecting this fork to be more of a call to have the engine focus more on iterating faster and being more performant. But alas, Twitter continues to unjustify its own existence.
What does it mean to “block” developers from accessing an open source repo? I can go to https://github.com/godotengine/godot and clone it without even making an account.
If someone's knowledge of software licenses and distributed version control is so limited that they can't figure out a way to bypass this "block," then I'm not sure they're cut out for the rigors of video game development.
0. https://x.com/godotengine/status/1839795089121403320