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by fullstackwife
626 days ago
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Like many others I'm working on my own tool [1] that helps me make progress in my hobby projects. An example outcome of using this tool is my js13k game [2] (the idea and majority of code). The tool is being developed using the tool itself (inception ;)). This experience of developing such tool is invaluable, I doubt I would be able to learn so much about LLMs and AI service providers if I was using some off-the-shelf software. It also allows me to adjust it to my own needs, while the "main stream" tools usually try to please "large enterprise customers", so as a regular user you end up living with annoying bugs/quirks, that will never be fixed (because no large customer asks for it). In my opinion the future of such tools is multi modal (both input and output). For my specific use case (hobby gamedev) the goal is to eventually become "the idea guy", who occasionally jumps into the code to perform some fun programming task, and is not able to create assets(GFX/SFX) themselves. For example: when I'm using my tool, and I want to fix a problem like misaligned buttons, instead of typing an exhaustive prompt, I rather prefer to paste a screenshot, and formulate task with just few words ("align those buttons"). [1] https://github.com/gtanczyk/genaicode/ [2] https://js13kgames.com/2024/games/monster-steps |
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