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by lukko 636 days ago
Oh my - this is great!

Does it mention what the density of the mesh is, or is it a flat plane with no displacement?

Also, I wonder if there's a way to optimise the foam particles in some way. It does seem very wasteful to generate them across the whole plane, when most are culled. I wonder if the particle emission / creation could be linked to foam density?

1 comments

I didn’t see a mention of the mesh density, but peeking at the main scene file (I assume the one seen in the video), this appears to be the mesh used: https://github.com/2Retr0/GodotOceanWaves/blob/main/assets/w...
ah amazing, thanks - looks like 330k vertices