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by swyx
623 days ago
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yes good point. ofc Unity/Unreal Engine today also makes great money. i think those frontends you mention made money because they had defacto monopoly on a certain platform or kind of experience that was unavailable anywhere else. xcode is a piece of absolute crap but i still have to pay $100 a year or whatever for it. perhaps the emergence of web standards - both JS and browser standards - killed frontend. when everyone can build their own tools that run everywhere, and the browser api's are often pretty good, then why buy instead of build, or pick the next one that is free and good enough. |
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You say xcode is horrible, but have you tried opening a project in Android Studio after 6 months and getting it to compile again?
It was funny, when I was at Microsoft, almost no one used Visual Studio because it wasn't able to handle code on the scale of MS's code bases. (I think things may be different now). That and it didn't support unusual build scenarios (which now it does.)
I wonder if it is the same case at Apple with xcode. Do OS engineers on MacOS actually use xcode to developer MacOS?