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by luaKmua 637 days ago
I'm a little surprised no one has recommended the Frank Luna books. They're great introductory books. I used the DX9/DX10 books during my education when writing my game engines. I haven't read the DX12 book, but DX9/10/11 were basically the same structure only updated for the new APIs.

https://www.amazon.com/Introduction-3D-Game-Programming-Dire...

1 comments

If textbooks are more your vibe, OP, I’d also look into Real Time Rendering. Solid foundations with later chapters delving into modern techniques. They keep their editions fairly fresh too!
I would also recommend that one. Those two were the foundation for my graphics knowledge when I was learning.
I actually have that one on my shelf already, just finding the time to delve into it!