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by funcDropShadow 636 days ago
This idea of scaling graphics up and down instead of rendering at the display native resolution with size measurements in dpi-independent units was so bad. I understood it to be a neat trick, when the first retina displays were relased. But everything afterwards is just awfull.
1 comments

With fractional scaling you can get objects misaligned otherwise, and I personally found it very annoying e.g. in VSCode with 1.25x zoom, where the objects would move slightly when you interact with them, due to imperfect and inconsistent size calculations.

IMO the way Apple does this is quite brute force and unconventional, but at least the picture doesn't drift with different scale.

Fractional scaling is not the alternative.