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by Corun 5109 days ago
This is very cool and all, but I just see it as another example of a web tech demo that if rewritten for my 20 year old Super Nintendo would run with more frames per second. There appears to be no hope in the near future for smooth interaction on the web. WebGL can do the smooth web - But then it's not the web, it's just javascript+opengl.
1 comments

Your SNES would absolutely choke if it tried to output at higher resolution than 512x448 interlaced. Hell, plenty of games had considerable slowdown with less objects on screen than this demo had. Hyperbole doesn't get us anywhere.

Also, without profiling, it's hard to say if the slight choppiness is due to the library itself not being optimized, the browser rendering engine not being optimized, a combination of such, or other factors.