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by davee5
633 days ago
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If you're in Shapr3D you should change all your radii and fillets to "G2" in stead of G1.* Currently all your corners (excepting the ones that use Apple's supplied bezier points) appear to be tangent but not curvature continuous. As someone with the utmost respect for the learning amateur I would like to kindly inform you that having G1 corners from just hitting "fillet" is the #1 way for design cognoscenti to ascertain that a model was built by an engineer. Alternatively you could try to mimic or offset the G2 curves Apple already paid a bazillion dollars to fine tune.** * this particular industrial designer x mechanical engineer does not use Shapr but I do see G2 / curvature continuous fillet tools exist via their support page. ** this designer also thinks Apple's and Dieter's corners are too squashed square and has been building devices with slightly sharper and more accelerated corner curvature as the world's natural bends are parabolic or catenary. So roll your own and find your aesthetic voice!* |
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