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by neonsunset 640 days ago
FWIW .NET has many alternatives to popular Rust packages. Features provided by Rayon come out of box - it's your Parallel.For/Each/Async and arr.AsParallel().Select(...), etc. Their cost is going to be different, but I consistently find TPL providing pretty fool-proof underlying heuristics to make sure even and optimal load distrbituion. Rayon is likely going to be cheaper on fine-grained work items, but for coarse grained ones there will be little to no difference.

I think the main advantages of Rust are its heavier reliance on static dispatch when e.g. writing iterator expressions (underlying type system as of .NET 8 makes them equally possible, a guest language could choose to emit ref struct closures that reference values on stack, but C# can never take a such change because it would be massively breaking, a mention goes to .NET monomorphizing struct generics in the exact same way it happens in Rust), fearless concurrency, access to a large set of tools that already serve C/C++ and confidence that LLVM is going to be much more robust against complex code, and of course deterministic memory reclamation that gives it signature low memory footprint. Rust is systems-programming-first, while C# is systems-programming-strong-second.

Other than that, C# has good support for features that allow you to write allocation-free or manual memory management reliant code. It also has direct counterpart to Rust's slice - Span<T> which transparently interoperates with both managed and unmananged memory.

2 comments

> but C# can never take a such change because it would be massively breaking

Out of interest, why?

Unfortunately there is no short answer to this. But the main gist is that improving this to take advantage of all the underlying type system and compiler features would require a new API for LINQ, improvements for generic signature inference in C# (and possibly Rust-like associated types support), and introducing a similar new API to replace regular delegates, used by lambdas, anonymous functions, etc. with "value delegates" dispatched by generic argument to methods accepting them, with possibly a lifetime restriction of 'allows ref struct' which is a new feature that clarifies that a T may be a ref struct and is not allowed to be boxed, as it can contain stack references or references to a scope that would be violated by moving to heap.

There have been many projects to improve this like https://github.com/dubiousconst282/DistIL and community libraries that reimplement LINQ with structs and full monomorphization, but the nature of most projects written in C# means their developers usually are not interested or do not need the zero-cost-like abstractions, which limits the adoption, and for C# itself it would need to evolve, and willingly accept a complete copy of existing APIs in LINQ with new semantics, which is considered, and I agree, a bad tradeoff where the simpler cases can be eventually handled through compiler improvements, especially now that escape analysis is back on the menu.

Which is why, in order to "properly" provide Rust-like cost model of abstractions as the first-class citizen, only a new language that targets .NET would be able to do so. Alternatively, F# too has more leeway in what it compiles its inferred types to, but its a small team and as a language F# has different priorities as far as I know.

Thank you! Very interesting
Yeah it was specifically the (presumed) lack of Rust's "fearless" concurrency that I was referring to... i.e. we can ram this data through a parallel map, but is it actually safe to do?

(And of course the flip side of Rust here is that you need to be able to figure out how to represent your code and data to make it happy, which provides new and interesting limitations to how you can write stuff without delving into "unsafe" territory... something something TANSTAAFL)

Good info though; thanks!

> we can ram this data through a parallel map, but is it actually safe to do?

Most of the time - it is, sort of. As in, accessing types that are not meant for concurrent access may lead to logic bugs, but the chance of this violating memory safety is almost nonexistent with the standard library and slim with community ones (for example, such library may use a native dependency which itself is not thread-safe, usually it's clear whether this is the case or not but the risk exists).

The common scenarios are well-known - use Interlocked.Add instead of +=, ConcurrentDictionary<K, V> instead of a plain one, etc. .AsParallel() itself already is able to collect the data in parallel - you just use .ToArray and call it a day.

Other than that, most APIs that are expected to be used concurrently are thread-safe - from the top of my head: HttpClient, Socket, JsonSerializerOptions, Channel<T> and its Reader/Writer can be shared by many threads (unless you specify single reader/writer on construction to reduce synchronization). Task<T> can be awaited multiple times, by multiple threads too. A lot of C# code already assumes concurrent execution, and existing concurrency primitives usually reduce the need for explicit synchronization. Worst case someone just slaps lock (instance) { ... } on it and gets on with their life.

This is to say, Rust provides watertight guarantees in a way C# is simply unable to, and when you are writing low-level code, you are on your own in C# where-as Rust has your back. But in other situations - C# is generally not known to suffer from race conditions and async/await usually allows to flow the data in a linear fashion in multi-tasking code, allowing the underlying implementation to do synchronization for you.