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by wmil
631 days ago
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So I'm used to working with lists and maps, which doesn't really track well with tackling problems on thousands of cores. Is the usual strategy to worry less about repeating calculations and just use brute force to tackle the problem? Is there a good resource to read about how to tackle problems in an extremely parallel way? |
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It is true that you don’t have to worry as much about repeating calculations. I think you’re referring to “rematerialization”, meaning after doing some non-trivial calculation once and using the result, throwing it away and redoing the same calculation again later on the same thread. It’s true this can sometimes be advantageous, mostly because memory use is so expensive. One load or store into VRAM can be as expensive as 10 or sometimes even 100 math instructions, so if your store & load takes 40 cycles, and recomputing something takes 25 cycles of math using registers, then recomputing can be faster.
I second the sibling recommendation to learn numpy, it’s a different way of thinking than single-threaded functional programming with lists & maps. Try writing some kind of image filter in Python both ways, and get a feel for the performance difference. If you’re familiar with Python, this is a one or two hour exercise. Last time I tried it, my numpy version was ~2 orders of magnitude faster than the lists & maps version.
One of the most fun ways to learn SIMD programming, in my humble opinion, is to study the shaders on ShaderToy. ShaderToy makes it super simple to write GPU code and see the result. Some of the tricks people use are very clever, but after studying them for a while and trying a few yourself, you’ll start to see themes emerge about how to organize parallel image computations.