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by flohofwoe
638 days ago
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TBH running through a Win32/DX API shim isn't much different than running through SDL, yet Linux games using the SDL are considered "native" but Win32 games running through Proton are not? (the Win32 and DX APIs are also much more straightforward to use than wrestling directly with X11, Wayland, Vulkan and the Linux audio API flavour of the month) |
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On Windows, good luck with running DirectX 6, 7, 8, and some DX9 and Direct Draw games under Windows > 8 without issues.
Direct Draw games will lag even under an i5.