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by johnnyanmac
640 days ago
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Yeah, I'm in the games and when I delved into this article comparing to games... it really just sounds like advertisement, not necesarily knowledge sharing. I thought maybe it'd be different for projects perhaps aimed at fellow hackers, but it sounds like it falls into the same traps of game development; treat it like PR, boost the wins, handwave the losses. So you run into all the issues non-native ads have: you become noise and the act of talking about your product is a nuisance rather than one to build curiosity. Even for completely free games, sadly (you can thank mobile for that). the huge majority of nobody really cares about you until they do. And tbf I get it: at least in a hacker scene you're usually trying to perform something somewhat novel and that brings in curious hackers. Games (especially indies as a business) rarely have any novel tech, especially since so many of them rely on the tech of a large engine to do the heavy lifting for you. |
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