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by oldstrangers
641 days ago
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I have such fond memories of Dungeon Keeper, Dungeon Keeper 2, Fable, Black & White, Populous. I think the biggest take away from Molyneux's work is regardless of how seriously he talked the games up, the games themselves never once took themselves too seriously. There was a level of playful whimsy that just didn't exist back then (and probably still doesn't today). You could tell he wanted to say more and do more, but was always limited by the technology available at the time. It felt like he was searching for something in the games he developed, and I was always happy to go searching with him. |
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I have yet to see a modern version that was half as interesting.