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by DarkNova6 630 days ago
This is a great reference, thank you. To me it was clear that Concord suffered from a deeply dysfunctional creative processes.

The character designs alone are so laughably bad that they border on caricature. They don't only violate the most basic of design fundamentals, they show a shocking amount of incompetence on all levels.

Lots of money, but not vision. It's not a coincident that Concord was a hero shooter. Of course big money doesn't understand what they invested in and everybody was just chasing trends without understanding a single dime of what made Overwatch a success.

1 comments

>Of course big money doesn't understand what they invested in

Why "of course"? SIE did the due diligence, not just the executives (e.g. Hermen Hulst, the head of WWS, who signed off on the deal, is lauded as the genius of game design with such amazing titles as Killzone and Horizon under his direction during his tenure at Guerilla) but very senior people at the Playstation studios (Bungie, Naughty Dog, Insomniac etc.) checked this out and identified it as a sensible investment into a successful game. These are not some VCs investing into the most hyped thing this week, these are some acclaimed developers closing their eyes on the abomination of a game they purchased with money they don't really have.

There is nothing remotely normal in this process, this is something like Toyota buying Fisker for $10B and putting its badge on Karma.

Acclaimed developers make flops and garbage games all the time, I don’t think involving them is really any indicator of making a sound financial decision, which is further reinforced by TFA.
You don't need to be a genius to tell a flop is a flop. Even at Firewalk there were people who knew what are they making, as stated by TFA.