|
|
|
|
|
by jsheard
641 days ago
|
|
It runs deeper than that, during the development of WebGPU it came to light that Apple was vetoing the use of any Khronos IP whatsoever, due to a private legal dispute between them. That led to WebGPU having to re-invent the wheel with a brand new shader language because Apples lawyers wouldn't sign off on using GLSL or SPIR-V under any circumstances. The actual details of the dispute never came out, so we don't know if it has been resolved or not. |
|