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by jay-barronville
636 days ago
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Instead of building their GPU support atop CUDA/NVIDIA [0], I’m wondering why they didn’t instead go with WebGPU [1] via something like wgpu [2]. Using wgpu, they could offer cross-platform compatibility across several graphics API’s, covering a wide range of hardware including NVIDIA GeForce and Quadro, AMD Radeon, Intel Iris and Arc, ARM Mali, and Apple’s integrated GPU’s. They note the following [0]: > The GPU module is under active development. APIs and semantics might change between Codon releases. The thing is, based on the current syntax and semantics I see, it’ll almost certainly need to change to support non-NVIDIA devices, so I think it might be a better idea to just go with WebGPU compute pipelines sooner rather than later. Just my two pennies… [0]: https://docs.exaloop.io/codon/advanced/gpu [1]: https://www.w3.org/TR/webgpu [2]: https://wgpu.rs |
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WebGPU while stating compute is within their design I would imagine is focused on presentation/rendering and probably not on large demanding workloads.