|
|
|
|
|
by al2o3cr
641 days ago
|
|
What groundbreaking logic it had implemented?
We consider a lot of what it introduced as "just videogames" nowadays, so it can be hard to spot. Comparing can help - consider Doom (1993) versus Wolfenstein 3D from the previous year:* walls at angles besides 90 degrees * floor and ceiling textures * multiple kinds of ammunition * lighting Why it is ported to various platforms
It was open-sourced in 1999, so it's partly about availability. I suspect it's also because it's _possible_ to port to lots of things; it benefits from specialized hardware for graphics acceleration but doesn't require it. |
|