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Really? This is _huge_ to you? How many unsigned apps are you downloading and running? This is one of those features where the benefits seem to very obviously outweigh the drawbacks. 99.9% of users just aren't running unsigned software, so the moment that happens, it is most certainly malware. If you're developing software yourself, this isn't an issue either, since all the relevant toolchains, debuggers, etc., work just fine under this model. That's a supported workflow. The only thing that isn't supported is downloading some random unverified app bundle from who knows where and treating it as if you could trust it. You 100% can't. And yes, I also believe that if an OSS project considers "muggles" their target audience, they should prioritize setting up code-signing. Consider it a service to their users. If the fee is a problem, it's important enough to spend the effort to find a way to finance it. If you can't find someone who is willing to put their name on it, you shouldn't ask people to run your software on their machines in the first place. |
For me, quite a few? Internal tools at work, open source projects which publish builds on their github, that sort of stuff.
(And no, paying Apple a yearly subscription for the privilege of letting users run an app is not a reasonable expectation of small open source projects)