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by fouric 646 days ago
This is super neat - SBCL is an awesome language implementation, and I've always wanted to do CL development for a "real" game console.

I'm also surprised (in a good way) that Shinmera is working on this - I've seen him a few times before on #lispgames and in the Lisp Discord, and I didn't know that he was into this kind of low-level development. I've looked at the guts of SBCL briefly and was frightened away, so kudos to him.

I wonder if SBCL (+ threading/SDL2) works on the Raspberry Pi now...

2 comments

I'm not doing the SBCL parts, that's all Charles' work that I hired him for. My work is the portability bits that Trial relies on to do whatever and the general build architecture for this, along with the initial runtime stubbing.

And, as mentioned, *her :)

Holy cow, Kandria looks amazing. Is it also developed using Trial? https://www.youtube.com/watch?v=usc0Znm-gbA
Yes, it's also open source: https://github.com/shirakumo/kandria

My current unannounced project is a lot more ambitious still, being a 3D hack & slash action game. I post updates about that on the Patreon if you're interested.

- Is it not her?
Oh I did not know that she transitioned. I just remebered it was the author of portacle, that was a woman.

What a world of pain must be to have to go through it.

Kudos to her. Also what she does for lisp is amazing.