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by mschuster91 642 days ago
Say you have a shooter with support for surround sound and immersive sound effects aka "an enemy comes from behind, so make the sound appear from rear left". For that to render properly the client needs to know where the enemy is positioned, which is information a cheat can read out from RAM and display it as an alert for the cheater. Or your average aimbot - the precise position of the enemy is (by definition) known to the client, so a cheat can "take over" keyboard and mouse when it sees an enemy and achieve a perfect headshot.

Or in racing games, extremely precise braking and steering assistance. Everything that a gamer can do, a cheat can also do.

1 comments

In the case of aimbot: it is very easy to detect aimbot though, and you can always look for patterns, even in cases of triggerbot.

As far as assistance goes: I despise it. Modern games have "aim assist" which is just a built-in aimbot. sighs