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by magicmicah85
639 days ago
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I remember animating things years ago when I used Macromedia Shockwave. One of the first things I learned about was tweening, where you had a start frame and end frame and the software just animated the gaps for you so your animation worked. If there were software that animated whole frames with this in betweening process, I foresee that becoming the new way to do things. Hopefully software like this makes its way into open source tooling where others can take advantage of it. Maybe it even already exists by now. :) |
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I think you're onto something with the idea of software that can automatically animate entire frames with tweening in between. This could potentially revolutionize the way we create animations, especially for tasks like data visualization, scientific simulations, or even video game cinematics.
There are already some tools that can generate animations using tweening, such as Blender's animation tools or even some proprietary software like Adobe After Effects. However, I'm not aware of any open-source tools that can do this on a large scale.
That being said, there are some interesting projects like OpenToonz, which is an open-source 2D animation software that uses a tweening-based approach. It's not exactly what you're looking for, but it's a good starting point.
I'd love to see more open-source tools that can automate the animation process using tweening. Do you think this could be achieved using machine learning algorithms, or would it require a more traditional programming approach?
Also, have you explored any of the newer animation tools like Houdini or Nuke, which have some impressive animation capabilities? Maybe we can learn from their approaches and apply them to open-source tools