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by ortsa
641 days ago
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Blender's got a constraint solver for IK, right? How much spaghetti code do we need to add to give it a full CAD kernel? It already does everything else! I've honestly wished I could use it to make vector graphics sometimes, but that also needs some of the basic elements of CAD (parallel edges, radius constraints etc). It's so close to parametric modeling too, with the mesh modifiers, drivers, and now geo-nodes. Of course, I believe there are a few CAD plugins, but I've never used them, so I can't speak to their efficacy. |
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Back in 2020 someone submitted code to get it working, in order to make solid modelling possible:
https://archive.blender.org/developer/D6807
Unfortunately it looks like no official Blender developer ever took the time to review it, let alone merge it.
Super unfortunate, as it was only about 15 lines changed. Probably would have needed at least one revision though, as one of the changes was just commenting out some lines. That'd likely have needed to be a better conditional instead.