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by surgical_fire
643 days ago
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Back in the day you didn't typically play in massivevly populated online servers with matchmaking against complete anonymous strangers. You typically played with a small group of people. LAN houses with people that were there physically, or groups of friends (even if they were online friends). Even for stuff such as bnet when I played Diablo 2 or WC3, you typically created a game instance, and over time you could recognize the people playing. You curated friends lists, so you would know to avoid the ones that behaved in a way that didn't jive with the rest of the group. Perhaps it was not scalable, and a change for the worse was unavoidable. There was a simplicity in those interactions that is completely lost and may be impossible to capture again. An echo of a time long past. |
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Things are better now because you can find that group that aligns with your values. You aren't stuck with the shitty guild that tolerates your differences (at best) because there are enough people online and gaming to where there's probably another that fits better. And it's even better offline because you can connect with those few people in your nowhere little town who aren't butts.
edit: for example
https://news.ycombinator.com/item?id=40347601