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by mass_and_energy
641 days ago
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Ah you see I tried that but ran into a bug: the closer you inspect one of the universe's registers, the less accurate my reading of the value is. It seems that I can either ascertain the memory location of a declared variable OR its value, but the closer I get to one, the foggier the other gets. Has anybody else encountered this bug when manipulating the fabric of space-time in Rust? It's throwing a pretty major wrench in the gears of my newest HN-inspired project: making a Rust port of the Universe for added memory safety. |
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