I feel like the other obvious area that VR games have barely touched on is simulation games. Think of Theme Hospital, Rollercoaster Tycoon, and the like as floating dioramas you can manipulate and zoom in and out of.
yeah! there are a few for the quest, heck, there is even a port of cities skylines!.
But all of them run into the fact that making a good simulation (VR or not) requires time and money, and that's something VR games rarely have in abundance.
But all of them run into the fact that making a good simulation (VR or not) requires time and money, and that's something VR games rarely have in abundance.