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by spmvg 640 days ago
With Ableton and the default ASIO configuration on my Scarlett I get 96 ms combined input+output latency without any processing in between, so that's probably what made my ears bleed before. Tweaking the sample rate and buffer size gets me indeed single digit latencies in Ableton. So I'm definitely going to adjust the section about latency, thanks for this!

I'm a bit on the fence about what this means for the difficult latency calibration routine in the application. Ideally I could throw the calibration routine away, but then I require that users have ASIO installed, while the app now also works with non-ASIO drivers. And indeed Python itself might become a bottleneck (making this work in Python has been half the fun).

4 comments

Even without ASIO you should be able to hit 40 ms latency on pretty much any Windows audio hardware, including motherboard built-in.

If you get 300 ms you're doing something wrong. Note that Windows has multiple audio APIs, 300 ms is about the latency of the old MME api, you need to use the newer one, WASAPI.

I apparently only have the old Windows MME drivers indeed (and ASIO, on Win10). Need to look into why I can't find WASAPI and if I can assume other Windows users have those by default.
WASAPI has been available since Windows Vista. It isn’t its own set of drivers but rather a unifying layer for the WDM driver and the preceding mishmash of Windows audio APIs (MME, DirectAudio, etc). WASAPI supports low ish latencies with Exclusive Mode and then something like 10ms buffering in Shared Mode through the Windows audio server, I recall.

Put another way: any Windows audio device supports WASAPI unless it only ships with an ASIO driver which is unlikely, even in the pro audio space.

try clarett interface. it also comes with pre amps which will make your sound less noisy , scarlet preamps are just absolutely terrible. you can debug your daw to see how it uses drivers and make a python module which exposes similar functions to python. you will likely still want a delay compensation to make things seem free of any latency, but it will be doing _much_ less compensating. maybe theres an opensource daw if you want to skip reversing driver calls from a debugger.
Debugging an existing DAW to see how they do it under the hood is an interesting idea. Haven't done that yet.

About another interface: I do want to keep the application supporting cheaper interfaces such as the Scarlett, because the target audience (hobby musicians) will be using those. Still would be a nice upgrade for me!

Can take a peek at how Tracktion engine does it too
Tracktion looks like an interesting project, thanks for pointing me to this!
I don't know windows audio, but on mac audio that's wildly high latency for a scarlett interface.
I would disable any services and programs running in the background as well. Years ago I disabled the Windows print spooler and it greatly improved jitter. Not sure if that's still the case these days though, that was probably 10 years ago.
So far CPU usage hasn't been an issue at all (<1% usually on my not-very-impressive laptop), which surprised me as well