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by ertian
646 days ago
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This seems like the wrong site for you, then? Hacker news generally has stories about interesting new ideas. It's not really the place to discuss incremental improvements to C++ and Unity. I can think of a couple games that sprang from odd academic navel gazing like this. A sibling comment mentioned Jonathan Blow; when I read about this project, it immediately reminded me of Braid. I remember when procedural generation was an ivory tower topic. Hell, every development in 3d graphics started life as a totally impractical paper at a conference. There's a lot of things that are mainstream in games now that were once niche academic notions. I don't understand the hostility. |
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Braid features actual novelty in game design, enabled exactly by not using an engine with a fixed view on how a game works. I don't see how this compares.