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by gxd 646 days ago
Godot is excellent, and I believe it will be the "Blender of game making" in 5 years or so. Version 4 is ready for prime time and is able to tackle most indie projects. Where Unity beats Godot is in the "Triple I" and "Double A" categories, as it has better 3D/performance features, tooling and add-ons. Neither engine is the best choice for AAA projects.

For 2D and simple 3D games, I see no reason to use Unity anymore; I predict a steady decline in Unity's market share as Godot slowly overtakes it.

2 comments

> Where Unity beats Godot is in the "Triple I" and "Double A" categories, as it has better 3D/performance features, tooling and add-ons

While this is true it does come with a big caveat. Every single AA developer has had access not only to the Unity source code, but in some instances also to Unity employees who became directly embedded in the production cycle. There’s a GDC presentation from the team behind Ori and The Blind Forest where they talk about how some Unity devs were flown to Austria to help out with custom tooling. Playdead also has a really nice blog where they talk about all the changes they had to make to the engine in order to achieve good lighting performance/fps for Inside. https://blog.playdead.com/articles/inside_presentations/insi...

I’m sure that if the Godot foundation had enough resources at hand then you would also see more games like Cuphead and the ones previously mentioned above.

In the GMTK game jam, there was a -dramatic- shift usage towards Godot from Unity this year