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by phil21 644 days ago
Do you have any references for this? Given the basic hacking on GPUs I was doing during that era, my memory leads me to believe the binning was pretty much in the opposite direction than as you describe.

I’m not a major gamer, so I don’t believe I have any myopia on this topic in that manner. As far as I can recall though, the GPUs with the heaviest overclocking capacity (including memory) were the flagship gaming GPUs and not the workstation Quadro based stuff. Volume was certainly in the gaming favor though and I don’t believe it to be even close. SKU count is more or less irrelevant.

My memory is certainly fallible and I was not as knee deep on the nvidia side during that era so I could very well be wrong. This goes against everything I remember from the firmware and overclocking side though. I don’t know why nvidia would have started locking down firmware so hard to keep the “pro” features locked into the workstation SKUs if it was an actual hardware binning situation vs. artificial crippling. This was right around the time that they started to really get into the datacenter space so it could be simple coincidence.