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by CyberDildonics
646 days ago
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Game programmers are mostly extremely skilled and well aware of functional languages, how they work and what they do. They aren't using them because they aren't a good choice for delivering games that need to run fast and consistently in real time. Immutable data structures and garbage collection might be nice for people writing something, but that isn't what someone buying software wants, they want smooth and fast. |
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