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by Supermancho
646 days ago
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> Godot. I hated it. All of the awful heirarchy of OOP, a really poor builtin language, and "signals", which are meant to decrease spaghetti but only increased it for me. Having programmed for over 25 years now, this was my experience. I feel like a little more IDE introspection or tooling to make the signal/listener connections more manageable, is the special sauce that's missing. The event pubsub moel becomes unmanageable to document/control with any non-trivial application. Godot has no encapsulation or tracking support, allowing all modules to hook to any event leads to spaghett, which you learn when working with large projects in various languages (JS et al). |
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