| I'm not that familiar with Godot but the built in language always felt like a misstep. Maybe someone more familiar with it can make a defense. I view 3 users
1. Complete Novice
2. Engineer dabbling in games
3. Professional game designer. For #2, they are more likely to prefer C# as they probably already have experience with it, or otherwise will be familiar with the similar Java language. Also it's a nice resume boost to say you've used C# For #3, I can't imagine the godot language is better for large scale games than any custom language. C# just has way more resources put behind it For #1, I kinda see it. But they would probably be better learning a language with more tutorials available. Or if they're struggling, pygame is probably a better place to start. |